

(1) go to the API tab, right next to the PROJECT tab that you used to configure the Game Title and (2) click on the ENABLE SERVER API checkbox, Unity will start compiliing to enable this kind of API. Select the same Game Title we've setup on the previous chapter in the Title ID field.īy default, the PlayFab SDK is not configured to be used with the Servers 2.0 APIs and need some extra setup:.Select your studio in the Studio field.Click in Set My Title, right below the alert warning you that API calls are available only after configure the Game Title.We need to link the Unity Project with the Game Title created on the previous chapter. Perfect, now you have the SDK properly installed.

PlayFab Unity Extension Git repository PlayFab Login using Unity Extension Install PlayFab SDK, Installed version of SDK You will be able to check the installed version and location on the project directly from the window. The extension will download and import the latest version of the PlayFab SDK.After the login, it will automatically detect that you don't have any SDK installed, click on Install PlayFab SDK.Import the package and you will be greeded with the PlayFab Login window.Download the PlayFab SDK Unity Editor Extensions from Github or download directly here.This can easily be done using the Unity Editor Extensions plugin found on the PlayFab's Github repository.įollow the steps below to configure the SDK into the Unity project: In order to make a Bolt Game Server communate with the PlayFab stack it is necessary to integrate the PlayFab SDK for Unity to our project.
